Saturday, March 29, 2014

Engine/New Artist/Future

Okay guys! Just have a code screen shot this time, but... Instead of using Unity I have decided to write the Galaxy Bear Engine from scratch! This is big news, sort-of a step back, but it is very rewarding as a programmer and helps us to avoid future licensing fees. Currently the engine is Windows/OpenGL, but it is designed to support Mac/Linux when that time comes around and possibly other platforms in the future.

Engine development has really taken off in the time since the last post, and I'm done with a lot of the ground work as far as basic rendering and engine structure goes.

Now, I have other big news for the project! I have a dedicated artist joining me on this. We both work full-time and he is attending college, so we are planning to hit the development hard when summer break roles around and hopefully get a kickstarter in so we can make a quality project.

Look forward to updates about the design of the game, development videos, and Art/Programming!

Thank you!

-Kody.

Friday, March 7, 2014

Back from the dead!

Hey, this is Steven from Datamancer! Finally we are making progress on a project and I just wanted to update with a screenshot and some info:



Our game project ( as some of you may remember ) is called Galaxy Bear. It's intended to be a tough-as-nails Megaman-esque Platformer with a few surprises thrown in the mix.

The original version of the game was coded from near-scratch in c++ and SFML/OpenGL as well as having a functional map editor. We got very far on the original version, but unfortunately a hard-drive death resulted in us having lost the project. Years later we have decided to bring back the project with the power of Unity!

Now, I love coding the bear bones ( see what I did there? ) down to the metal c++ stuff but Unity is just so portable we had to go with it.

Right now we are still early in the project, but it has basic platformer movement, shooting, ladders, floating/moving platformers( all easily configurable in the Unity Editor ) and it's all working bug-free and very smooth.

Right now it's just me reviving the project but I plan to bring on a few friends, mainly to help with the Art Direction.

Expect a development video relatively soon and new updates on the blog!

See ya later!

- Steven